[[rules]]
 

This page is available as a PDF.

There is a more recent incarnation of this information at Rules in Card Form.

Libre Card Game Rules Outline

Rules Outline

Deck Creation

  • No less than 60 cards
  • No more than 4 of each card
    • Except for ”~type~ Temple”, which is unlimited
    • A card is identical if the name is exactly the same
    • Cards in different languages count as the same card
    • Cards with different art are considered the same card
    • Cards with different statistics and effects, but the same name are considered the same card
  • Cards with non-identical backs must be in sleeves
  • Cards with no backs must also be in sleeves
  • Cards printed on paper not thick enough to conceal the front faces must also be in sleeves

Beginning Play

  • Players must sufficiently randomize their decks
    • Any player may randomize any other player's deck
  • All players must decide on a number of Faith Points to play to
    • If an agreement cannot be reached, players must flip a coin. If heads, play ends at 15. If tails, play ends at 30.
  • Players must decide on who goes first, and order of play.
    • The official way is for each player to roll a twenty-sided die.
    • The player with the highest roll may opt to go first or last.
    • The player with the highest roll may then choose a direction for play to continue, either to the player left of them or the player to the right of them.
    • Play continues in that direction for the duration of the game.
    • The player who takes the game's very first turn does not draw a card at the beginning of that turn
    • Other ways are flipping coins and cutting decks
      • None of which are “legal”

Turns

  • Gain Spirit
    • Any temples in play generate their Spirit for this turn
  • Draw a card
    • The current player draws 1 (one) card
  • Do Things (May be done in any order and as many times as wanted)
    • Play Cards
      • The current player may play no more than one (1) Base Temple (”~type~ Temple”)
      • Temples automatically produce their Spirit when they are put into play
  • The current player may play an unlimited number of “Thing”s and “Action”s
    • Provided he has the Spirit to pay for them
    • Followers may be played directly into Temples
  • Use Cards
    • Followers may be moved into or out of Temples if they have not already been moved once this turn, attacked, or just came into play.
    • Things that have a missing box (NUL) or “0” for Spirit may not be placed inside temples
  • Combat
    • The current player may select any number of Things to participate in combat
      • Things that have a missing box (NUL) for either Offense or Health may not participate in combat
    • Things that are inside temples may not participate in combat
    • Things that have already moved from inside a temple to outside may not participate
    • Things that were played this turn may not participate
    • The current player decides which Things will attack which player
    • The attacked player may choose any number of things to defend against the attacking Things
    • Any number of defenders may be assigned to one attacker
    • Each defending Thing in combat takes damage (a temporary minus to it's health) equal to it's assigned attacker's Offense.
    • And each attacking Thing takes damage equal to the defender's offense
    • If the attacked player has no Things to defend against the attacking Things, the attacking player may choose one Follower inside a temple of the attacked player's to kill
    • That Follower must be inside a Temple.
    • When a Follower is inside a temple and is dealt damage, it is discarded.
    • If the attacked player has no Followers in play or inside Temples The attacking player gains one permanent Faith Point
  • Discard
    • The current player discards cards from his hand to his discard pile until the number of cards in his hand is exactly 5 (five)
  • End of Turn
    • All damage to Things is undone
      • Unless prevented by a card effect
    • Permanent penalties to Health remain in effect.
    • The current player ends his turn and the next player in the order may take his turn.
      • If the current player has 30 or more Faith Points at the end of their turn, they win the game.

Card Creation

  • Each card must have the following elements
    • Creator
      • The original card creator's name or pseudonym.
      • Is not directly printed on the card, but is contained in the .SVG source and in spoilertext.
      • More than one person can be credited
    • Name
      • An original name, completely unique from other cards in the game, and preferably unique from cards in other games.
      • The name may only be the same as a unique card if the text is being changed, or is otherwise being “reprinted”
      • All words in the name should be capitalized subject to “Title Case”
    • Spirit Type
      • One of the seven spirit types (Light, Shadow, Earth, Air, Water, Fire, Metal), or “Any”
      • Must follow the Card Name and must be in Parentheses.
      • Must be capitalized.
    • Card Type
      • The text of the card, may be one of the following in the following order (Subject to Revision.)
        • Thing (May be omitted)
          • Relic
          • Human
          • Follower
            • Animal
            • Bird
            • Feline
            • Demon
            • Assassin
            • Paladin
            • Machine
            • Defender
            • Evangelist
          • Armament
            • Jewelry
          • Terrain
          • Temple
        • Action
      • “Unique” must be added (if applicable) after the second level of descriptors, preceded by a dash (Relic – Unique, Follower – Unique, etc.)
      • Each word must be capitalized.
    • Text
      • Text describing what the card should do.
      • In spoiler text, the card text should be placed on one line. There should not be any newlines or carriage returns.
        • Any place where a block of text should go on it's own line, a ~n~ should be placed in lieu of a carriage return or newline.
      • Text should never refer to anything as a card except when it is referring to a card whose name would be unknown at the time.
        • Such as “A card in target player's deck”, or “a card in target player's hand”
        • Not “A card in play”, or “a card in a discard pile.”
    • Offense
      • Should be either a 1 or 2 digit number or “NUL” if the card would not ever have any Offense.
      • A Zombie would have an Offense of 1.
      • An Elder God of the Outer Planes would have an Offense of 99. A single life-size Ant would have an Offense of 0.
      • A suit of armor would have an Offense of NUL.
    • Health
      • Should be either a 1 or 2 digit number or “NUL” if the card would not ever have any Health.
      • A Follower that has a Health of 0 is discarded when all card effects have completed.
      • A Zombie would have a Health of 1.
      • An Elder God of the Outer Planes would have a Health of 99.
      • A suit of armor would have a Health of NUL.
      • A Follower of Health 0 is discarded when it comes into play
        • Unless a card effect or itself states otherwise.
    • Cost
      • Should be either a 1 or 2 digit number or “NUL” if the card would not ever have a cost.
      • A Zombie would have a Cost of 1
      • An Elder God of the Outer Planes would have a cost of 99
      • A Temple has a Cost of NUL
      • A life-size Ant has a cost of 0.
    • Faith
      • Should be either a 1 or 2 digit number or “NUL” if the card would not ever have any Faith
      • A Peasant would have a Faith of 1
      • An Elder God of the Outer Planes would have a Faith of 99
      • A Temple has a Cost of NUL
      • A life-size Ant has a cost of 0.
    • Art
      • A URL to a publicly accessible image file, preferably in png, jpeg, or gif. In that order.
    • Artist
      • The creator/copyright holder of the Art for this card.
      • Works in public domain are to be attributed as if the work was still under copyright.
        • Example: “Artist: Leonardo DaVinci”
  • Keywords
    • Keywords in card text are used to represent large blocks of text.
    • Should only be used with full Explanation text on 75% of the set it is introduced in.
      • Every set thereafter should only put the explanation text after the keyword on 50% of cards in the set.
    • Keywords should be in Alphabetical order, or in order of precedence.
    • Keywords should also be on their own line.
      • Unless the card has a lot of additional text so as to make individual lines impractical.
      • Keywords may be separated on a single line by a semicolon and a space.
  • Keyword list
    • Invisibility
      • ~this~ may not be targeted by an opponent's Follower during combat.
    • Recycle
      • When the Follower ~this~ is attached to is discarded, return ~this~ to it's owner's hand.
    • Flight
      • ~this~ may not be defended against by Followers without Flight.
    • Preemption
      • ~this~ deals damage before other Followers without Preemption.
    • Permanency #
      • Each turn ~this~ is in play, pay # to keep it in play.
    • Necromancy
      • If ~this~ deals enough damage to discard a Follower, you may instead take control of that Follower.
    • Stealth
      • ~this~ may attack Followers inside temples directly.
    • Devout
      • ~this~ may not be converted.
    • Healing #
      • ~this~ may prevent # damage to a Follower instead of participating in combat. You may not use this ability if ~this~ is inside a Temple.
    • Archery #
      • ~this~ may deal # damage to a Follower instead of participating in combat. This ability may not be used if the attached Follower is inside a Temple.
    • Guerrilla
      • ~this~ takes no damage during combat.
    • Fury
      • ~this~ must attack each turn, otherwise discard ~this~.
      • Suggested Ability Cost: -0.5
    • Cowardice
      • ~this~ may not Defend when participating in Combat.
      • Suggested Ability Cost: -0.5
  • Capitalization
    • Just a few words that should be Capitalized Every Time
    • Follower
    • Type
    • Spirit
    • Offense
    • Health
    • Cost
    • Faith
    • Player
    • Temple
    • Faith Points
    • Spirit Cost
    • Sub-Type
    • Combat
    • Some groups of words that should always be in Title Caps.
    • All the Elements.
    • All Type Text
    • All Keywords
    • All Name Text
    • All information delimiters in Spoilertext (“Creator:”, “Name:”, etc.)
    • All type text inside Card Text.
  • Calculating Card Cost (Suggestion, not required)
    • Followers
      • Add the card's Offense, Health, and Faith
        • Divide that number by 3.
      • Add any Keyword costs.
        • If an ability doesn't have a cost, improvise a reasonable one.
      • If the card is Unique, reduce the cost by 1.
 
rules.txt · Last modified: 2010/06/12 23:37 by gryc
 
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